] - An extra zombie for every zombie cast is value, even if they come in tapped Include ways to make Sidisi a Zombie to keep her from getting too expensive. ] - Upgrade your zombie-makers into one-sided (mostly) boardwipes. ![]() ] - Reanimation Insurance and combo-maker ] - Arguably one of the best Zombie-makers ] - Finisher when used on any of your Zombie lords Regeneration (outside of Green) is rarely relevant, but green is quite often relevant. ] - Way better replacement for Death Rattle. ![]() ] - Tutor out any artifact, including Mesmeric Orb and Tormod's Crypt at key moments. ] - As much as I like this card, it's a bit slow for a well-made Sidisi list ] - There are several inexpensive dual lands you should be running before you get to including this one ] - Costs way too much for what it does, even at instant speed ] - Not enough discard effects to justify including ] - Redundant with Ulamog, and this is one area where you probably don't need redundancy ![]() ] - As much as I enjoy the combo with Undead Alchemist, you need to be equipped to bring them both in multiples to really get things going. ] - I'm trying to see if we can make your deck more consistent by removing the emphasis on milling your opponents, and focusing more on killing them with Zombies. ] - A 1/2 for 4 is bad, even if he returns an instant or sorcery card to your hand.
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